January 29, 2008
So Lame it is Awesome
Tattoo Assassins, a miserable failure of a game that attempted to capitalize on the success of Mortal Kombat. I'll make you click over to see it, this thing is epic in its awfulness, only two cabinets were made, and one was destroyed, so only the company has an actual copy of the game. However, someone did get the ROM of it and its now available on MAME and other emulators.
The concept and storyline of the game is terrible, and so was the execution, crappy gameplay with really lots of really stupid gimmicky fatalities, which were going to be its main hook. Here's a video of some of the ridiculous fatalities, but I suggest clicking the link to get a real feel for how truly awesomely awful this game is.
Here are two insider perspectives. The game was developed by pinball developer Data East Pinball (later bought out by SEGA). Data East was kind of a mediocre developer of pinball games, and didn't have the kind of budgets or talent that the other pinball developers had. They tended to rush their products, the only thing that really kept them in the game was that they were good at picking up licenses for movie and other tie-ins.
The second story from the developer is something else, the development team members about killed themselves trying to crank out this steaming pile within eight months, they were chasing a $25,000 bonus.
Comments are disabled.
Post is locked.
The concept and storyline of the game is terrible, and so was the execution, crappy gameplay with really lots of really stupid gimmicky fatalities, which were going to be its main hook. Here's a video of some of the ridiculous fatalities, but I suggest clicking the link to get a real feel for how truly awesomely awful this game is.
Here are two insider perspectives. The game was developed by pinball developer Data East Pinball (later bought out by SEGA). Data East was kind of a mediocre developer of pinball games, and didn't have the kind of budgets or talent that the other pinball developers had. They tended to rush their products, the only thing that really kept them in the game was that they were good at picking up licenses for movie and other tie-ins.
The second story from the developer is something else, the development team members about killed themselves trying to crank out this steaming pile within eight months, they were chasing a $25,000 bonus.
Posted by: doubleplusundead at
02:23 PM
| Comments (5)
| Add Comment
Post contains 243 words, total size 2 kb.
14kb generated in CPU 0.0101, elapsed 0.1513 seconds.
62 queries taking 0.1455 seconds, 145 records returned.
Powered by Minx 1.1.6c-pink.
62 queries taking 0.1455 seconds, 145 records returned.
Powered by Minx 1.1.6c-pink.